Being in an Avatar: Action and Embodiment in a Digital Me

Stefano Triberti, Silvia Serino, Luca Argenton, Giuseppe Riva

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

This paper provides an empirical research about virtual reality users' avatar embodiment. According to literature, users that are embodied/incarnated in their avatars show a tendency to perceive avatars' failures as their own mistakes. Therefore, they are likely to monitor their own hands on the device they're using (e.g.: keyboard) when they perceive a failure in the interaction (a behavior named 'focus shift'). We hypothesize that the phenomenon of focus shift is sensitive to different types of failures that can affect the multiple elements involved in the interaction. Thirty participants guided an avatar through a videogame-like virtual environment. The participants were exposed to three experimental manipulations (defective keyboard, defective avatar, defective virtual environment). We counted the number of focus shifts that participants showed in response to these three manipulated anomalies. Results showed a significantly high number of focus shifts in the condition with defective virtual environment. The findings are discussed with reference to mediation theory, explaining the role of action/feedback matching in the phenomenon of avatar embodiment.

Original languageEnglish
Title of host publicationAnnual Review of Cybertherapy and Telemedicine 2015: Virtual Reality in Healthcare: Medical Simulation and Experiential Interface
PublisherIOS Press
Pages107-111
Number of pages5
Volume219
ISBN (Electronic)9781614995944
DOIs
Publication statusPublished - 2015

Publication series

NameStudies in Health Technology and Informatics
Volume219
ISSN (Print)09269630
ISSN (Electronic)18798365

Keywords

  • action
  • agency
  • Avatar
  • Embodiment
  • Focus Shift
  • Virtual Reality

ASJC Scopus subject areas

  • Biomedical Engineering
  • Health Informatics
  • Health Information Management

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