Catching virtual throws: An immersive virtual reality setup to evaluate human predictive skills

Antonella Maselli, Benedetta Cesqui, Paolo Tommasino, Aishwar Dhawan, Francesco Lacquaniti, Andrea d’Avella

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We present and validate a novel and portable IVR setup conceived for studying the predictive mechanisms associated to action observation. The setup implements an interactive throwing-catching task in which participants have to intercept balls thrown from a virtual character. To validate the setup, we performed a preliminary experiment in which participants had to intercept balls thrown by different throwers, under different ball/thrower visibility conditions. Non-expert adult participants were able to extract information from an observed throwing action to improve their interceptive performances. This ability was modulated by the throwing strategy (e.g. throwing from a fixed stance with respect to throwing with stepping corresponded to worse interceptive performances). These preliminary results validate our setup as a novel tool for exploring how humans access and make use of information from observed actions to optimize interpersonal interactions. Importantly, the proposed setup could be used as a tool for early diagnosis of pathologies in which predictive skills are progressively impaired.

Original languageEnglish
Title of host publicationAugmented Reality, Virtual Reality, and Computer Graphics - 5th International Conference, AVR 2018, Proceedings
PublisherSpringer Verlag
Pages235-242
Number of pages8
ISBN (Print)9783319952697
DOIs
Publication statusPublished - Jan 1 2018
Event5th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, SALENTO AVR 2018 - Otranto, Italy
Duration: Jun 24 2018Jun 27 2018

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10850 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference5th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, SALENTO AVR 2018
CountryItaly
CityOtranto
Period6/24/186/27/18

Fingerprint

Virtual Reality
Virtual reality
Ball
Intercept
Evaluate
Pathology
Visibility
Virtual Characters
Optimise
Experiments
Interaction
Experiment
Human
Skills

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Maselli, A., Cesqui, B., Tommasino, P., Dhawan, A., Lacquaniti, F., & d’Avella, A. (2018). Catching virtual throws: An immersive virtual reality setup to evaluate human predictive skills. In Augmented Reality, Virtual Reality, and Computer Graphics - 5th International Conference, AVR 2018, Proceedings (pp. 235-242). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10850 LNCS). Springer Verlag. https://doi.org/10.1007/978-3-319-95270-3_19

Catching virtual throws : An immersive virtual reality setup to evaluate human predictive skills. / Maselli, Antonella; Cesqui, Benedetta; Tommasino, Paolo; Dhawan, Aishwar; Lacquaniti, Francesco; d’Avella, Andrea.

Augmented Reality, Virtual Reality, and Computer Graphics - 5th International Conference, AVR 2018, Proceedings. Springer Verlag, 2018. p. 235-242 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10850 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Maselli, A, Cesqui, B, Tommasino, P, Dhawan, A, Lacquaniti, F & d’Avella, A 2018, Catching virtual throws: An immersive virtual reality setup to evaluate human predictive skills. in Augmented Reality, Virtual Reality, and Computer Graphics - 5th International Conference, AVR 2018, Proceedings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10850 LNCS, Springer Verlag, pp. 235-242, 5th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, SALENTO AVR 2018, Otranto, Italy, 6/24/18. https://doi.org/10.1007/978-3-319-95270-3_19
Maselli A, Cesqui B, Tommasino P, Dhawan A, Lacquaniti F, d’Avella A. Catching virtual throws: An immersive virtual reality setup to evaluate human predictive skills. In Augmented Reality, Virtual Reality, and Computer Graphics - 5th International Conference, AVR 2018, Proceedings. Springer Verlag. 2018. p. 235-242. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-319-95270-3_19
Maselli, Antonella ; Cesqui, Benedetta ; Tommasino, Paolo ; Dhawan, Aishwar ; Lacquaniti, Francesco ; d’Avella, Andrea. / Catching virtual throws : An immersive virtual reality setup to evaluate human predictive skills. Augmented Reality, Virtual Reality, and Computer Graphics - 5th International Conference, AVR 2018, Proceedings. Springer Verlag, 2018. pp. 235-242 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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