Depth perception within virtual environments

A comparative study between wide screen stereoscopic displays and head mounted devices

Abdeldjallil Naceri, Ryad Chellali, Fabien Dionnet, Simone Toma

Research output: Chapter in Book/Report/Conference proceedingConference contribution

15 Citations (Scopus)

Abstract

Depth perception is one of the key issues in virtual reality. Many questions within this area are still under investigation. Among these last, one can find the intriguing and pending question related to distance misestimation. This phenomenon is arising when head mounted devices are used to display virtual worlds and the factors leading to this fact are still unidentified. In this paper we describe an experiment confirming distance underestimation from another point of view. The approach we developed is based on a very simple task: subjects had to compare relative depths of two virtual objects. The experiment was performed with both head mounted devices and immersive wide screen displays allowing us to consider that subjects use the same visual cues to estimate depth. To avoid motoric effects, subjects were seated and their estimations were only verbal. Likely, to avoid the well known apparent size effects (namely, the size-distance invariance), the experiment was performed under conflict cases: the viewed objects had the same apparent sizes with different depths or the same depth but different real sizes. The obtained results show significant differences between the two devices and confirm the distance misestimation phenomenon for head mounted devices.

Original languageEnglish
Title of host publicationComputation World: Future Computing, Service Computation, Adaptive, Content, Cognitive, Patterns, ComputationWorld 2009
Pages460-466
Number of pages7
DOIs
Publication statusPublished - 2009
EventComputation World: Future Computing, Service Computation, Adaptive, Content, Cognitive, Patterns, ComputationWorld 2009 - Athens, Greece
Duration: Nov 15 2009Nov 20 2009

Other

OtherComputation World: Future Computing, Service Computation, Adaptive, Content, Cognitive, Patterns, ComputationWorld 2009
CountryGreece
CityAthens
Period11/15/0911/20/09

Fingerprint

Depth perception
Virtual reality
Display devices
Experiments
Invariance

Keywords

  • Cognition
  • Depth perception
  • Human-machine interaction
  • Virtual reality

ASJC Scopus subject areas

  • Computational Theory and Mathematics
  • Computer Vision and Pattern Recognition
  • Software

Cite this

Naceri, A., Chellali, R., Dionnet, F., & Toma, S. (2009). Depth perception within virtual environments: A comparative study between wide screen stereoscopic displays and head mounted devices. In Computation World: Future Computing, Service Computation, Adaptive, Content, Cognitive, Patterns, ComputationWorld 2009 (pp. 460-466). [5359632] https://doi.org/10.1109/ComputationWorld.2009.91

Depth perception within virtual environments : A comparative study between wide screen stereoscopic displays and head mounted devices. / Naceri, Abdeldjallil; Chellali, Ryad; Dionnet, Fabien; Toma, Simone.

Computation World: Future Computing, Service Computation, Adaptive, Content, Cognitive, Patterns, ComputationWorld 2009. 2009. p. 460-466 5359632.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Naceri, A, Chellali, R, Dionnet, F & Toma, S 2009, Depth perception within virtual environments: A comparative study between wide screen stereoscopic displays and head mounted devices. in Computation World: Future Computing, Service Computation, Adaptive, Content, Cognitive, Patterns, ComputationWorld 2009., 5359632, pp. 460-466, Computation World: Future Computing, Service Computation, Adaptive, Content, Cognitive, Patterns, ComputationWorld 2009, Athens, Greece, 11/15/09. https://doi.org/10.1109/ComputationWorld.2009.91
Naceri A, Chellali R, Dionnet F, Toma S. Depth perception within virtual environments: A comparative study between wide screen stereoscopic displays and head mounted devices. In Computation World: Future Computing, Service Computation, Adaptive, Content, Cognitive, Patterns, ComputationWorld 2009. 2009. p. 460-466. 5359632 https://doi.org/10.1109/ComputationWorld.2009.91
Naceri, Abdeldjallil ; Chellali, Ryad ; Dionnet, Fabien ; Toma, Simone. / Depth perception within virtual environments : A comparative study between wide screen stereoscopic displays and head mounted devices. Computation World: Future Computing, Service Computation, Adaptive, Content, Cognitive, Patterns, ComputationWorld 2009. 2009. pp. 460-466
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