Design of clinically oriented virtual environments: A communicational approach

Research output: Contribution to journalArticle

11 Citations (Scopus)

Abstract

Understanding how to use immersive virtual reality (VR) to support clinical practice presents a substantial challenge for the designers and users of this emerging technology. Taking this challenge, this article describes VR as a new medium: a communication medium in the case of multi- user VR and communication interface in the case of single-user VR. The core characteristics of VR as communication tool are (1) the perceptual illusion of nonmediation and (2) the sense of community. The first characteristic of a satisfying virtual environment is the disappearance of mediation, a level of experience where both the VR system and the physical environment disappear from the user's phenomenal awareness. The second characteristic is the sense of community that is developed by interaction. Through interaction that is made possible by multi-user VR, individuals find or form groups to share interests. So, information exchange becomes the carrier for expressing a self-concept and eliciting emotional support. Within this view, experiencing presence and telepresence depend less on the faithfulness of the reproduction of 'physical' aspects of 'external reality' - which is also a social production and not a primitive or 'natural' fact - and more on the capacity of simulation to produce a context in which social actors may communicate and cooperate. The consequences of this approach for the design and the development of clinically oriented VR systems are presented with the methodological and technical implications for the study of advanced human- computer interaction.

Original languageEnglish
Pages (from-to)351-357
Number of pages7
JournalCyberpsychology and Behavior
Volume3
Issue number3
DOIs
Publication statusPublished - 2000

Fingerprint

User-Computer Interface
virtual reality
Virtual reality
Communication
Communications Media
Self Concept
Reproduction
Technology
interaction
communication medium
communication
information exchange
social actor
self-concept
Human computer interaction
community
mediation
new media
simulation

ASJC Scopus subject areas

  • Applied Psychology
  • Communication

Cite this

Design of clinically oriented virtual environments : A communicational approach. / Riva, G.

In: Cyberpsychology and Behavior, Vol. 3, No. 3, 2000, p. 351-357.

Research output: Contribution to journalArticle

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