Development of a serious game for laparoscopic suture training

Lucio Tommaso De Paolis, Francesco Ricciardi, Francesco Giuliani

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Surgeon training in laparoscopic suturing is very important because this task generally requires an high level of experience from the surgeon. Serious gaming refers to a computer games technology where the primary goal is to train the player. In this kind of training the education goal is achieved also ensuring the entertainment and the engagement factors typical of a traditional game. This paper presents the development of a serious game for training on suturing in laparoscopic surgery that is focused on the physical modeling of the virtual environment and on the definition of a set of parameters used to assess the level of skills developed by the trainees.

Original languageEnglish
Title of host publicationAugmented and Virtual Reality - 1st International Conference, AVR 2014, Revised Selected Papers
PublisherSpringer Verlag
Pages90-102
Number of pages13
Volume8853
ISBN (Print)9783319139685
DOIs
Publication statusPublished - 2014
Event1st International Conference on Augmented and Virtual Reality, SALENTO AVR 2014 - Lecce, Italy
Duration: Sep 17 2014Sep 20 2014

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume8853
ISSN (Print)03029743
ISSN (Electronic)16113349

Other

Other1st International Conference on Augmented and Virtual Reality, SALENTO AVR 2014
CountryItaly
CityLecce
Period9/17/149/20/14

Keywords

  • Laparoscopic suturing
  • Serious game
  • Simulation
  • Surgical training

ASJC Scopus subject areas

  • Computer Science(all)
  • Theoretical Computer Science

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