TY - GEN
T1 - Early detection of cognitive impairments with the smart ageing serious game
AU - Tost, Dani
AU - von Barnekow, Ariel
AU - Felix, Eloy
AU - Pazzi, Stefania
AU - Puricelli, Stefano
AU - Bottiroli, Sara
PY - 2015
Y1 - 2015
N2 - This paper presents the design and usability validation of a telematic test aimed at the early detection of Mild Cognitive Impairments in persons ageing between 50 and 80. The test represents a 3D domestic environment in which users perform 5 daily life activities that involve various cognitive skills: short-term and mid-term memory, attention, executive functions and spatial orientation. The test is also aimed at assessing cognitive impairments in persons already diagnosed or having neurodegenerative dementia. In order to make it usable by seniors without previous computer literacy, the test integrates different accessibility features: automatic navigation, assisted selection and feedback mechanisms. The usability of the system has been tested with a set of target users. The results show that users are able to understand the virtual environment and the tasks. In addition, they learn very quickly to manoeuvring in it. Moreover, they find it attractive.
AB - This paper presents the design and usability validation of a telematic test aimed at the early detection of Mild Cognitive Impairments in persons ageing between 50 and 80. The test represents a 3D domestic environment in which users perform 5 daily life activities that involve various cognitive skills: short-term and mid-term memory, attention, executive functions and spatial orientation. The test is also aimed at assessing cognitive impairments in persons already diagnosed or having neurodegenerative dementia. In order to make it usable by seniors without previous computer literacy, the test integrates different accessibility features: automatic navigation, assisted selection and feedback mechanisms. The usability of the system has been tested with a set of target users. The results show that users are able to understand the virtual environment and the tasks. In addition, they learn very quickly to manoeuvring in it. Moreover, they find it attractive.
KW - 3D serious games
KW - Mild cognitive impairments
KW - Screening
UR - http://www.scopus.com/inward/record.url?scp=84951968019&partnerID=8YFLogxK
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U2 - 10.1007/978-3-662-48645-0_16
DO - 10.1007/978-3-662-48645-0_16
M3 - Conference contribution
AN - SCOPUS:84951968019
SN - 9783662486443
VL - 515
T3 - Communications in Computer and Information Science
SP - 183
EP - 195
BT - Communications in Computer and Information Science
PB - Springer Verlag
T2 - 2nd International Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, REHAB 2014
Y2 - 20 May 2014 through 23 May 2014
ER -