Epilepsy and Videogames

Michelle Bureau, Edouard Hirsch, Federico Vigevano

Research output: Contribution to journalArticle

Abstract

Since the first case of videogame (VG) epilepsy was reported in 1981, many cases of seizures triggered by VGs were reported, not only in photosensitive, but also in nonphotosensitive children and adolescents with epilepsy. We provide an overview of the literature with overall conclusions and recommendations regarding VG playing. Specific preventive measures concerning the physical characteristics of images included in commercially available VGs (flash rate, choice of colors, patterns, and contrast) can lead in the future to a clear decrease of this problem. In addition to the positive effect of such measures, the collaborative studies performed in France and in the rest of Europe have stressed the importance of a safe distance to the screen of ≥2 m, and the less provocative role of 100-Hz screens.

Original languageEnglish
Pages (from-to)24-26
Number of pages3
JournalEpilepsia
Volume45
Issue numberSUPPL. 1
Publication statusPublished - 2004

Keywords

  • Epilepsy
  • Photosensitivity
  • TV screen
  • Videogame

ASJC Scopus subject areas

  • Clinical Neurology
  • Neuroscience(all)

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    Bureau, M., Hirsch, E., & Vigevano, F. (2004). Epilepsy and Videogames. Epilepsia, 45(SUPPL. 1), 24-26.