Virtual reality (VR) can be considered as the leading edge of a general evolution of present communication interfaces, one whose main characteristic is the full immersion of the human sensorimotor channels into a vivid and global communication experience. By analyzing VR as a communication tool this paper tries to outline a psycho-social framework for the development and tuning of VR systems. In particular, the author identifies two key characteristics of satisfying virtual environments: disappearance of mediation - a level of experience where both the VR system and the physical environment disappear from the user's phenomenal awareness - and the sense of community developed by interaction. Social and psychological consequences of this approach are discussed, both for single- and multi-user virtual worlds.
|Number of pages||11|
|Journal||Journal of Visual Languages and Computing|
|Publication status||Published - Feb 1999|
ASJC Scopus subject areas
- Language and Linguistics
- Computer Science Applications
- Human-Computer Interaction