Geometric transformations for displaying virtual objects on stereoscopic devices

Mauro Carrozzo, Francesco Lacquaniti

Research output: Contribution to journalArticle

6 Citations (Scopus)

Abstract

Undistorted through-the-window (i.e. behind the projection screen) stereograms can be generated by using the stereoscopic window projection technique on CRT based flat projection screens. Widely used graphics libraries like Silicon Graphics GL afford the direct implementation of this technique. Physiological concerns may demand the display of the virtual object in front of the projection screen. Here we discuss the problems related to displaying front-screen undistorted stereograms using Silicon Graphics GL. We show that the spatial resolution achievable with front-screen stereograms is better than that typical of through-the-window stereograms. Furthermore we characterize analytically the physical volume in which virtual objects can be displayed.

Original languageEnglish
Pages (from-to)329-334
Number of pages6
JournalComputers and Graphics (Pergamon)
Volume21
Issue number3
Publication statusPublished - May 1997

Fingerprint

Projection screens
Geometric transformation
Projection
Silicon
Cathode ray tubes
Display devices
Spatial Resolution
Display
Object
Graphics

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Geometry and Topology
  • Modelling and Simulation

Cite this

Geometric transformations for displaying virtual objects on stereoscopic devices. / Carrozzo, Mauro; Lacquaniti, Francesco.

In: Computers and Graphics (Pergamon), Vol. 21, No. 3, 05.1997, p. 329-334.

Research output: Contribution to journalArticle

@article{c35ba74c76524f27aa3cee1ca8a61990,
title = "Geometric transformations for displaying virtual objects on stereoscopic devices",
abstract = "Undistorted through-the-window (i.e. behind the projection screen) stereograms can be generated by using the stereoscopic window projection technique on CRT based flat projection screens. Widely used graphics libraries like Silicon Graphics GL afford the direct implementation of this technique. Physiological concerns may demand the display of the virtual object in front of the projection screen. Here we discuss the problems related to displaying front-screen undistorted stereograms using Silicon Graphics GL. We show that the spatial resolution achievable with front-screen stereograms is better than that typical of through-the-window stereograms. Furthermore we characterize analytically the physical volume in which virtual objects can be displayed.",
author = "Mauro Carrozzo and Francesco Lacquaniti",
year = "1997",
month = "5",
language = "English",
volume = "21",
pages = "329--334",
journal = "Computers and Graphics",
issn = "0097-8493",
publisher = "Elsevier Limited",
number = "3",

}

TY - JOUR

T1 - Geometric transformations for displaying virtual objects on stereoscopic devices

AU - Carrozzo, Mauro

AU - Lacquaniti, Francesco

PY - 1997/5

Y1 - 1997/5

N2 - Undistorted through-the-window (i.e. behind the projection screen) stereograms can be generated by using the stereoscopic window projection technique on CRT based flat projection screens. Widely used graphics libraries like Silicon Graphics GL afford the direct implementation of this technique. Physiological concerns may demand the display of the virtual object in front of the projection screen. Here we discuss the problems related to displaying front-screen undistorted stereograms using Silicon Graphics GL. We show that the spatial resolution achievable with front-screen stereograms is better than that typical of through-the-window stereograms. Furthermore we characterize analytically the physical volume in which virtual objects can be displayed.

AB - Undistorted through-the-window (i.e. behind the projection screen) stereograms can be generated by using the stereoscopic window projection technique on CRT based flat projection screens. Widely used graphics libraries like Silicon Graphics GL afford the direct implementation of this technique. Physiological concerns may demand the display of the virtual object in front of the projection screen. Here we discuss the problems related to displaying front-screen undistorted stereograms using Silicon Graphics GL. We show that the spatial resolution achievable with front-screen stereograms is better than that typical of through-the-window stereograms. Furthermore we characterize analytically the physical volume in which virtual objects can be displayed.

UR - http://www.scopus.com/inward/record.url?scp=0031147068&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=0031147068&partnerID=8YFLogxK

M3 - Article

VL - 21

SP - 329

EP - 334

JO - Computers and Graphics

JF - Computers and Graphics

SN - 0097-8493

IS - 3

ER -