Improving walking ability of children with acquired brain injuries by means of an immersive virtual reality platform

Emilia Biffi, Elena Beretta, Morena Delle Fave, Fabio Brunati, Ambra Cesareo, Cristina Maghini, Anna Carla Turconi, Sandra Strazzer, Gianluigi Reni

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Improving walking ability is one of the main goals of a rehabilitation procedure. New technologies based on Virtual Reality (VR) has been recently flanked standard therapies. In this study, 4 children suffering from acquired brain injury (ABI) underwent a 5 session treatment with the Gait Real-time Analysis Interactive Lab (GRAIL), to improve walking and balance ability. The GRAIL is an instrumented multi-sensor platform based on immersive virtual reality for gait training and rehabilitation in engaging VR environments, which has been included in few studies to evaluate gait patterns in normal and disabled people and to improve gait in adults. Results are promising: improvements were recorded at the ankle level, selectively at the affected side, and at the pelvic level, thus improving the walking pattern symmetry. Small changes were measured at the hip and knee joints, which were already comparable to healthy subjects. These results suggest that a longer intervention may be even more effective. In the next future more children will be enrolled to strongly prove the effectiveness of GRAIL in the rehabilitation of children with ABI.

Original languageEnglish
Title of host publicationACM International Conference Proceeding Series
PublisherAssociation for Computing Machinery
Pages18-21
Number of pages4
Volume01-02-October-2015
ISBN (Print)9781450338981
DOIs
Publication statusPublished - Oct 1 2015
Event3rd Workshop on ICTs for improving Patients Rehabilitation Research Techniques, REHAB 2015 - Lisbon, Portugal
Duration: Oct 1 2015Oct 2 2015

Other

Other3rd Workshop on ICTs for improving Patients Rehabilitation Research Techniques, REHAB 2015
CountryPortugal
CityLisbon
Period10/1/1510/2/15

    Fingerprint

Keywords

  • Acquired brain injury
  • Children
  • Gait rehabilitation
  • Immersive virtual reality

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

Cite this

Biffi, E., Beretta, E., Fave, M. D., Brunati, F., Cesareo, A., Maghini, C., Turconi, A. C., Strazzer, S., & Reni, G. (2015). Improving walking ability of children with acquired brain injuries by means of an immersive virtual reality platform. In ACM International Conference Proceeding Series (Vol. 01-02-October-2015, pp. 18-21). Association for Computing Machinery. https://doi.org/10.1145/2838944.2838949