Intensive strength and balance training with the Kinect console (Xbox 360) in a patient with CMT1A

Emanuela Pagliano, Maria Foscan, Alessia Marchi, Alice Corlatti, Giorgia Aprile, Daria Riva

Research output: Contribution to journalArticlepeer-review


Background: Effective drugs for type 1A Charcot-Marie-Tooth (CMT1A) disease are not available. Various forms of moderate exercise are beneficial, but few data are available on the effectiveness of exercise in CMT1A children. Aim: To investigate the feasibility and effectiveness of exercises to improve ankle strength and limb function in a child with CMT1A. Setting: Outpatient clinic. Population: Nine-year-old boy with CMT1A. Methods: The rehabilitation program consisted of ankle exercises and Kinect videogame-directed physical activities (using an Xbox 360 console/movement sensor) that aimed to improve balance and limb strength. The program was given 3 times a week for 5 weeks. The child was assessed at baseline, after 5 weeks, and 3 and 6 months after. Results: By the end of follow-up, child balance and endurance had improved, but ankle strength did not. Conclusions: The encouraging results for balance and endurance justify further studies on videogame-directed activities in CMT1A children/adolescents.

Original languageEnglish
Pages (from-to)542-545
Number of pages4
JournalDevelopmental Neurorehabilitation
Issue number8
Publication statusPublished - Nov 17 2018


  • Charcot-Marie-Tooth disease
  • childhood
  • rehabilitation
  • strength training
  • videogame-directed exercises

ASJC Scopus subject areas

  • Pediatrics, Perinatology, and Child Health
  • Rehabilitation
  • Developmental Neuroscience


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