Interreality: A new paradigm for E-health

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Interreality is a personalized immersive e-therapy whose main novelty is a hybrid, closed-loop empowering experience bridging physical and virtual worlds. The main feature of interreality is a twofold link between the virtual and the real world: (a) behavior in the physical world influences the experience in the virtual one; (b) behavior in the virtual world influences the experience in the real one. This is achieved through: (1) 3D Shared Virtual Worlds: role-playing experiences in which one or more users interact with one another within a 3D world; (2) Bio and Activity Sensors (From the Real to the Virtual World): They are used to track the emotional/health/activity status of the user and to influence his/her experience in the virtual world (aspect, activity and access); (3) Mobile Internet Appliances (From the Virtual to the Real One): In interreality, the social and individual user activity in the virtual world has a direct link with the users' life through a mobile phone/digital assistant. The different technologies that are involved in the interreality vision and its clinical rationale are addressed and discussed.

Original languageEnglish
Title of host publicationStudies in Health Technology and Informatics
Pages3-7
Number of pages5
Volume144
DOIs
Publication statusPublished - 2009

Fingerprint

Mobile phones
Health
Internet
Role Playing
Cell Phones
Sensors
Health Status
Technology
Therapeutics

Keywords

  • Biosensors
  • Interreality
  • Mobile internet appliances
  • Virtual reality

ASJC Scopus subject areas

  • Biomedical Engineering
  • Health Informatics
  • Health Information Management

Cite this

Riva, G. (2009). Interreality: A new paradigm for E-health. In Studies in Health Technology and Informatics (Vol. 144, pp. 3-7) https://doi.org/10.3233/978-1-60750-017-9-3

Interreality : A new paradigm for E-health. / Riva, Giuseppe.

Studies in Health Technology and Informatics. Vol. 144 2009. p. 3-7.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Riva, G 2009, Interreality: A new paradigm for E-health. in Studies in Health Technology and Informatics. vol. 144, pp. 3-7. https://doi.org/10.3233/978-1-60750-017-9-3
Riva G. Interreality: A new paradigm for E-health. In Studies in Health Technology and Informatics. Vol. 144. 2009. p. 3-7 https://doi.org/10.3233/978-1-60750-017-9-3
Riva, Giuseppe. / Interreality : A new paradigm for E-health. Studies in Health Technology and Informatics. Vol. 144 2009. pp. 3-7
@inproceedings{b05ef19626a9455d93c4c4b024be265a,
title = "Interreality: A new paradigm for E-health",
abstract = "Interreality is a personalized immersive e-therapy whose main novelty is a hybrid, closed-loop empowering experience bridging physical and virtual worlds. The main feature of interreality is a twofold link between the virtual and the real world: (a) behavior in the physical world influences the experience in the virtual one; (b) behavior in the virtual world influences the experience in the real one. This is achieved through: (1) 3D Shared Virtual Worlds: role-playing experiences in which one or more users interact with one another within a 3D world; (2) Bio and Activity Sensors (From the Real to the Virtual World): They are used to track the emotional/health/activity status of the user and to influence his/her experience in the virtual world (aspect, activity and access); (3) Mobile Internet Appliances (From the Virtual to the Real One): In interreality, the social and individual user activity in the virtual world has a direct link with the users' life through a mobile phone/digital assistant. The different technologies that are involved in the interreality vision and its clinical rationale are addressed and discussed.",
keywords = "Biosensors, Interreality, Mobile internet appliances, Virtual reality",
author = "Giuseppe Riva",
year = "2009",
doi = "10.3233/978-1-60750-017-9-3",
language = "English",
isbn = "9781607500179",
volume = "144",
pages = "3--7",
booktitle = "Studies in Health Technology and Informatics",

}

TY - GEN

T1 - Interreality

T2 - A new paradigm for E-health

AU - Riva, Giuseppe

PY - 2009

Y1 - 2009

N2 - Interreality is a personalized immersive e-therapy whose main novelty is a hybrid, closed-loop empowering experience bridging physical and virtual worlds. The main feature of interreality is a twofold link between the virtual and the real world: (a) behavior in the physical world influences the experience in the virtual one; (b) behavior in the virtual world influences the experience in the real one. This is achieved through: (1) 3D Shared Virtual Worlds: role-playing experiences in which one or more users interact with one another within a 3D world; (2) Bio and Activity Sensors (From the Real to the Virtual World): They are used to track the emotional/health/activity status of the user and to influence his/her experience in the virtual world (aspect, activity and access); (3) Mobile Internet Appliances (From the Virtual to the Real One): In interreality, the social and individual user activity in the virtual world has a direct link with the users' life through a mobile phone/digital assistant. The different technologies that are involved in the interreality vision and its clinical rationale are addressed and discussed.

AB - Interreality is a personalized immersive e-therapy whose main novelty is a hybrid, closed-loop empowering experience bridging physical and virtual worlds. The main feature of interreality is a twofold link between the virtual and the real world: (a) behavior in the physical world influences the experience in the virtual one; (b) behavior in the virtual world influences the experience in the real one. This is achieved through: (1) 3D Shared Virtual Worlds: role-playing experiences in which one or more users interact with one another within a 3D world; (2) Bio and Activity Sensors (From the Real to the Virtual World): They are used to track the emotional/health/activity status of the user and to influence his/her experience in the virtual world (aspect, activity and access); (3) Mobile Internet Appliances (From the Virtual to the Real One): In interreality, the social and individual user activity in the virtual world has a direct link with the users' life through a mobile phone/digital assistant. The different technologies that are involved in the interreality vision and its clinical rationale are addressed and discussed.

KW - Biosensors

KW - Interreality

KW - Mobile internet appliances

KW - Virtual reality

UR - http://www.scopus.com/inward/record.url?scp=71749084495&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=71749084495&partnerID=8YFLogxK

U2 - 10.3233/978-1-60750-017-9-3

DO - 10.3233/978-1-60750-017-9-3

M3 - Conference contribution

C2 - 19592718

AN - SCOPUS:71749084495

SN - 9781607500179

VL - 144

SP - 3

EP - 7

BT - Studies in Health Technology and Informatics

ER -