No man is a monkey Island: Individual characteristics associated with gamers’ preferences for single or multiplayer games

Stefano Triberti, Daniela Villani, Giuseppe Riva

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Recent literature suggests that video games and serious games may be used to promote prosocial behavior and social abilities. Among several important open issues, a critical question regards what features of video games may be more suitable to address social skills promotion and morality education, for example single and multiplayer gaming. Since the research states that individual characteristics may drive media preferences/acceptance, here we analyzed individual differences (personality traits and social tendencies) among players who prefer single/multiplayer gaming. The results show that players who prefer multiplayer gaming were more agreeable, more empathic and less aggressive than the ones who prefer single player. Discussion deals with the importance of considering individual characteristics of the target population while designing video games or serious games for health interventions.

Original languageEnglish
Title of host publicationGames and Learning Alliance - 4th International Conference, GALA 2015, Revised Selected Papers
PublisherSpringer Verlag
Pages342-347
Number of pages6
Volume9599
ISBN (Print)9783319402154
DOIs
Publication statusPublished - 2016
Event4th International Conference on Games and Learning Alliance, GALA 2015 - Rome, Italy
Duration: Dec 9 2015Dec 11 2015

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9599
ISSN (Print)03029743
ISSN (Electronic)16113349

Other

Other4th International Conference on Games and Learning Alliance, GALA 2015
Country/TerritoryItaly
CityRome
Period12/9/1512/11/15

ASJC Scopus subject areas

  • Computer Science(all)
  • Theoretical Computer Science

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