Pecunia Olet: The Role of Incidental Disgust in the Ultimatum Game

Nicolao Bonini, Constantinos Hadjichristidis, Ketti Mazzocco, Maria Luisa Demattè, Massimiliano Zampini, Andrea Sbarbati, Stefano Magon

Research output: Contribution to journalArticle

Abstract

We address the role of the incidental emotion of disgust in the Ultimatum Game. Participants had to choose whether or not to accept a €2 offer from a €10 pot made by another participant; 120 were in a room where a disgusting smell was released and 120 were in a room with no particular smell. Acceptance rates were higher in the room with the disgusting smell. The effect was mainly carried by the male participants who also reported more disgust with the disgusting smell and judged the offer as less unfair than females. We propose a spontaneous discounting explanation. Acceptance rates were higher in the room with the disgusting smell because participants misattributed the disgust induced by the offer to the ambient disgusting smell.

Original languageEnglish
Pages (from-to)965-969
Number of pages5
JournalEmotion
Volume11
Issue number4
DOIs
Publication statusPublished - Aug 2011

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Keywords

  • Ambient odor disgust
  • Incidental emotion
  • Preference
  • Spontaneous discounting
  • Ultimatum game

ASJC Scopus subject areas

  • Psychology(all)

Cite this

Bonini, N., Hadjichristidis, C., Mazzocco, K., Demattè, M. L., Zampini, M., Sbarbati, A., & Magon, S. (2011). Pecunia Olet: The Role of Incidental Disgust in the Ultimatum Game. Emotion, 11(4), 965-969. https://doi.org/10.1037/a0022820