Perspective changing in WalCT and VR-WalCT: A gender difference study [WalCT - VR-WalCT: Gender differences]

Raffaella Nori, Laura Piccardi, Agnese Pelosi, Daniele De Luca, Francesca Frasca, Fiorella Giusberti

Research output: Contribution to journalArticle

Abstract

Abstract We compared the ability of men and women to remember a path from different points of view both in "real" (WalCT) and in virtual reality environments (VR-WalCT). The main aim of the study was to compare the effects of real and virtual reality on recalling environment. A secondary aim was to detect the presence of gender-related differences in the two environments. On the basis of the literature, we did not expect differences between real and virtual WalCT. Moreover, we expected that men would perform better in both environments. Eighty college students (40 men) were assigned to real or virtual environments and had to learn four different paths and then to recall them from 8 different points of view. Results showed that when people have to remember a path from different points of view it is more difficult in a virtual than in a real environment, and that in a real environment women performed best. The results are discussed considering the different spatial strategy used by men and women to recall spatial information and on the basis of visuo-spatial working memory load.

Original languageEnglish
Article number3576
Pages (from-to)316-323
Number of pages8
JournalComputers in Human Behavior
Volume53
DOIs
Publication statusPublished - Jul 21 2015

Keywords

  • Change perspective
  • Corsi test
  • Gender differences
  • Orientation dependence
  • Virtual reality

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Psychology(all)
  • Arts and Humanities (miscellaneous)

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