Presence, Actions and Emotions: A Theoretical Framework

Research output: Contribution to journalArticlepeer-review

Abstract

As commented by Biocca [1], and agreed by most researchers in the area, "while the design of Virtual Reality (VR) technology has brought the theoretical issue of presence to the fore, few theorists argue that the experience of presence suddenly emerged with the arrival of VR" (p. 121). So, what is presence? And what is its possible impact in cybertherapy? For instance, does a strong sense of presence cause patients to better engage and modify emotions and cognitive processes they have already developed in a real environment? Will the skills and the competences acquired in the virtual world transfer to a corresponding real experience? This chapter will try to provide some answers to these questions using the following definition of presence: presence is the non-mediated (prereflexive) perception of using the body/a medium to successfully transform intentions in action (enaction).

Original languageEnglish
Pages (from-to)2-5
Number of pages4
JournalAnnual Review of CyberTherapy and Telemedicine
Volume9
Issue number1
Publication statusPublished - 2011

Keywords

  • Assessment
  • NeuroVR
  • Open source
  • Therapy
  • Virtual Reality

ASJC Scopus subject areas

  • Rehabilitation
  • Computer Science (miscellaneous)
  • Psychology (miscellaneous)
  • Neuroscience (miscellaneous)

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