Presence and digital tourism

David Benyon, Aaron Quigley, Brian O’Keefe, Giuseppe Riva

Research output: Contribution to journalArticle

Abstract

This paper provides an introduction to digital tourism as mediated by presence research as a means to create substantive user experiences (UX) for visitors. Tourism is a rich and varied socio-economic activity that permeates our global society. Digital tourism is the digital support of the tourist experience. In this paper we introduce and survey both fields and introduce a number of examples of tourist experiences based on our blended spaces approach. Cutting across this is the sense of presence that visitors can experience in real or digital tourist experiences. We conclude the paper with a discussion of designing the user experience in blended tourist spaces.

Original languageEnglish
Pages (from-to)521-529
Number of pages9
JournalAI and Society
Volume29
Issue number4
DOIs
Publication statusPublished - Oct 22 2014

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Keywords

  • Blended spaces
  • Design
  • Tourism
  • Usability
  • User experience

ASJC Scopus subject areas

  • Artificial Intelligence
  • Human-Computer Interaction
  • Philosophy

Cite this

Benyon, D., Quigley, A., O’Keefe, B., & Riva, G. (2014). Presence and digital tourism. AI and Society, 29(4), 521-529. https://doi.org/10.1007/s00146-013-0493-8