Requirements engineering meets physiotherapy: An experience with motion-based games

Liliana Pasquale, Paola Spoletini, Dario Pometto, Francesco Blasi, Tiziana Redaelli

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

[Context and motivation] In the last years motion-based games have achieved an increasing success. These games have great potential to support physiotherapeutic programs, as they can guide the patients in performing the right movements for their rehabilitation. [Question/problem] However, on the one hand, existing games performed on commercial systems (e.g., Wii, Kinect) are not suitable for people affected by motor pathologies. On the other hand, the design of games for physiotherapy is hard, as they should meet the "physiotherapy requirements" of the medical staff, provide an enjoyable experience to the patients, and overcome the technical limitations of the systems that support their execution. [Principal ideas/results] These limitations can be addressed by defining a standard process, independent from the considered pathology and that starts from the requirements collection and representation, to support the development of motion-based games for physiotherapy [Contribution] For this reason, this paper proposes RE-FIT, a methodology to elicit and model the RE-FIT extends existing requirements elicitation (brainstorming, surveys, and direct observation) and modeling techniques (FLAGS goal model). RE-FIT was developed in collaboration with the Spinal Unit of Niguarda Hospital and the Respiratory Medicine Section of Policlinico in Milan. Our experience demonstrated that RE-FIT is not only suitable to develop new physiotherapeutic games, but also to evaluate the adequacy of existing games for people affected by a specific pathology.

Original languageEnglish
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Pages315-330
Number of pages16
Volume7830 LNCS
DOIs
Publication statusPublished - 2013
Event19th International Working Conference on Requirements Engineering: Foundation for Software Quality, REFSQ 2013 - Essen, Germany
Duration: Apr 8 2013Apr 11 2013

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7830 LNCS
ISSN (Print)03029743
ISSN (Electronic)16113349

Other

Other19th International Working Conference on Requirements Engineering: Foundation for Software Quality, REFSQ 2013
CountryGermany
CityEssen
Period4/8/134/11/13

ASJC Scopus subject areas

  • Computer Science(all)
  • Theoretical Computer Science

Fingerprint Dive into the research topics of 'Requirements engineering meets physiotherapy: An experience with motion-based games'. Together they form a unique fingerprint.

  • Cite this

    Pasquale, L., Spoletini, P., Pometto, D., Blasi, F., & Redaelli, T. (2013). Requirements engineering meets physiotherapy: An experience with motion-based games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7830 LNCS, pp. 315-330). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 7830 LNCS). https://doi.org/10.1007/978-3-642-37422-7_23