Serious games as positive technologies for individual and group flourishing

Luca Argenton, Stefano Triberti, Silvia Serino, Marisa Muzio, Giuseppe Riva

Research output: Chapter in Book/Report/Conference proceedingChapter


By fostering continuous learning experiences blended with entertaining affordances, serious games have been able to shape new virtual contexts for human psychological growth and well-being. Thus, they can be considered as Positive Technologies. Positive Technology is an emergent field based on both theoretical and applied research, whose goal is to investigate how Information and Communication Technologies (ICTs) can be used to empower the quality of personal experience. In particular, serious games can influence both individual and interpersonal experiences by nurturing positive emotions, and promoting engagement, as well as enhancing social integration and connectedness. An in-depth analysis of each of these aspects will be presented in the chapter, with the support of concrete examples. Networked flow, a specific state where social well-being is associated with group flourishing and peak creative states, will eventually be considered along with game design practices that can support its emergence.

Original languageEnglish
Title of host publicationStudies in Computational Intelligence
PublisherSpringer Verlag
Number of pages24
ISBN (Print)9783642454318
Publication statusPublished - 2014

Publication series

NameStudies in Computational Intelligence
ISSN (Print)1860949X


  • Networked flow
  • Positive psychology
  • Positive technology
  • Serious games

ASJC Scopus subject areas

  • Artificial Intelligence


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