TY - JOUR
T1 - The Growing Use of Virtual Reality in Cognitive Rehabilitation
T2 - Fact, Fake or Vision? A Scoping Review
AU - Maggio, Maria Grazia
AU - Maresca, Giuseppa
AU - De Luca, Rosaria
AU - Stagnitti, Maria Chiara
AU - Porcari, Bruno
AU - Ferrera, Maria Cristina
AU - Galletti, Franco
AU - Casella, Carmela
AU - Manuli, Alfredo
AU - Calabrò, Rocco Salvatore
PY - 2019/8
Y1 - 2019/8
N2 - Objective: This review aims to evaluate the role of Virtual Reality (VR) in cognitive rehabilitation of different neurological diseases, and the accessibility to healthcare systems providing this type of treatment. Method of Research: Studies performed between 2003 and 2017 and fulfilling the selected criteria were found on PubMed, Scopus, Cochrane and Web of Sciences databases. The search combined the terms VR rehabilitation with different neurological disease. Results: Our findings showed that neurological patients performed significant improvement in many cognitive domains (executive and visual-spatial abilities; speech, attention and memory skills) following the use of VR training. Conclusions: This review supports the idea that rehabilitation through new VR tools could positively affect neurological patients’ outcomes, by boosting motivation and participation so to get a better response to treatment. In particular, VR can be used to enhance the effects of conventional therapies, promoting longer training sessions and a reduction in overall hospitalization time.
AB - Objective: This review aims to evaluate the role of Virtual Reality (VR) in cognitive rehabilitation of different neurological diseases, and the accessibility to healthcare systems providing this type of treatment. Method of Research: Studies performed between 2003 and 2017 and fulfilling the selected criteria were found on PubMed, Scopus, Cochrane and Web of Sciences databases. The search combined the terms VR rehabilitation with different neurological disease. Results: Our findings showed that neurological patients performed significant improvement in many cognitive domains (executive and visual-spatial abilities; speech, attention and memory skills) following the use of VR training. Conclusions: This review supports the idea that rehabilitation through new VR tools could positively affect neurological patients’ outcomes, by boosting motivation and participation so to get a better response to treatment. In particular, VR can be used to enhance the effects of conventional therapies, promoting longer training sessions and a reduction in overall hospitalization time.
KW - Cognition
KW - Healthcare allocation
KW - Neurological diseases
KW - Neurorehabilitation
KW - Virtual reality training
UR - http://www.scopus.com/inward/record.url?scp=85061099425&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85061099425&partnerID=8YFLogxK
U2 - 10.1016/j.jnma.2019.01.003
DO - 10.1016/j.jnma.2019.01.003
M3 - Short survey
C2 - 30739728
AN - SCOPUS:85061099425
VL - 111
SP - 457
EP - 463
JO - Journal of the National Medical Association
JF - Journal of the National Medical Association
SN - 1943-4693
IS - 4
ER -