Video-game based therapy performed by children with cerebral palsy: A cross-over randomized controlled trial and a cross-sectional quantitative measure of physical activity

L. Zoccolillo, D. Morelli, F. Cincotti, L. Muzzioli, T. Gobbetti, S. Paolucci, M. Iosa

Research output: Contribution to journalArticlepeer-review

Abstract

Background. Previous studies reported controversial results about the efficacy of video-game based therapy (VGT) in improving neurorehabilitation outcomes in children with cerebral palsy (CP). Aim. Primary aim was to investigate the effectiveness of VGT with respect to conventional therapy (CT) in improving upper limb motor outcomes in a group of children with CP. Secondary aim was to quantify if VGT leads children to perform a higher number of movements. Design. A cross-over randomized controlled trial (RCT) for investigating the primary aim and a crosssectional study for investigating the secondary aim of this study. Settings. Outpatients. Population. Inclusion criteria: clinical diagnosis of CP, age between 4 and 14 years, level of GMFC between I and IV. Exclusion criteria: QI

Original languageEnglish
Pages (from-to)669-676
Number of pages8
JournalEuropean Journal of Physical and Rehabilitation Medicine
Volume51
Issue number6
Publication statusPublished - Dec 1 2015

Keywords

  • Cerebral palsy
  • Children
  • Neurorehabilitation
  • Virtual reality exposure therapy

ASJC Scopus subject areas

  • Rehabilitation
  • Physical Therapy, Sports Therapy and Rehabilitation

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