Virtual reality as communication tool

A sociocognitive analysis

Research output: Contribution to journalArticle

32 Citations (Scopus)

Abstract

Virtual reality (VR) is usually described by the media as a particular collection of technological hardware: a computer capable of 3-D real-time animation, a head-mounted display, and data gloves equipped with one or more position trackers. However, this focus on technology is somewhat disappointing for communication researchers and VR designers. To overcome this limitation, this paper describes VR as a communication tool: a communication medium in the case of multiuser VR and a communication interface in single-user VR. The consequences of this approach for the design and the development of VR systems are presented, together with the methodological and technical implications for the study of interactive communication via computers.

Original languageEnglish
Pages (from-to)462-468
Number of pages7
JournalPresence: Teleoperators and Virtual Environments
Volume8
Issue number4
Publication statusPublished - Aug 1999

Fingerprint

Virtual reality
Communication
Animation
Computer hardware
Display devices

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

Cite this

Virtual reality as communication tool : A sociocognitive analysis. / Riva, Giuseppe.

In: Presence: Teleoperators and Virtual Environments, Vol. 8, No. 4, 08.1999, p. 462-468.

Research output: Contribution to journalArticle

@article{a672f5a98f884bd89485795e9e7a49eb,
title = "Virtual reality as communication tool: A sociocognitive analysis",
abstract = "Virtual reality (VR) is usually described by the media as a particular collection of technological hardware: a computer capable of 3-D real-time animation, a head-mounted display, and data gloves equipped with one or more position trackers. However, this focus on technology is somewhat disappointing for communication researchers and VR designers. To overcome this limitation, this paper describes VR as a communication tool: a communication medium in the case of multiuser VR and a communication interface in single-user VR. The consequences of this approach for the design and the development of VR systems are presented, together with the methodological and technical implications for the study of interactive communication via computers.",
author = "Giuseppe Riva",
year = "1999",
month = "8",
language = "English",
volume = "8",
pages = "462--468",
journal = "Presence: Teleoperators and Virtual Environments",
issn = "1054-7460",
publisher = "MIT Press Journals",
number = "4",

}

TY - JOUR

T1 - Virtual reality as communication tool

T2 - A sociocognitive analysis

AU - Riva, Giuseppe

PY - 1999/8

Y1 - 1999/8

N2 - Virtual reality (VR) is usually described by the media as a particular collection of technological hardware: a computer capable of 3-D real-time animation, a head-mounted display, and data gloves equipped with one or more position trackers. However, this focus on technology is somewhat disappointing for communication researchers and VR designers. To overcome this limitation, this paper describes VR as a communication tool: a communication medium in the case of multiuser VR and a communication interface in single-user VR. The consequences of this approach for the design and the development of VR systems are presented, together with the methodological and technical implications for the study of interactive communication via computers.

AB - Virtual reality (VR) is usually described by the media as a particular collection of technological hardware: a computer capable of 3-D real-time animation, a head-mounted display, and data gloves equipped with one or more position trackers. However, this focus on technology is somewhat disappointing for communication researchers and VR designers. To overcome this limitation, this paper describes VR as a communication tool: a communication medium in the case of multiuser VR and a communication interface in single-user VR. The consequences of this approach for the design and the development of VR systems are presented, together with the methodological and technical implications for the study of interactive communication via computers.

UR - http://www.scopus.com/inward/record.url?scp=0039064925&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=0039064925&partnerID=8YFLogxK

M3 - Article

VL - 8

SP - 462

EP - 468

JO - Presence: Teleoperators and Virtual Environments

JF - Presence: Teleoperators and Virtual Environments

SN - 1054-7460

IS - 4

ER -