Virtual reality as communication tool: A sociocognitive analysis

Research output: Contribution to journalArticlepeer-review


Virtual reality (VR) is usually described by the media as a particular collection of technological hardware: a computer capable of 3-D real-time animation, a head-mounted display, and data gloves equipped with one or more position trackers. However, this focus on technology is somewhat disappointing for communication researchers and VR designers. To overcome this limitation, this paper describes VR as a communication tool: a communication medium in the case of multiuser VR and a communication interface in single-user VR. The consequences of this approach for the design and the development of VR systems are presented, together with the methodological and technical implications for the study of interactive communication via computers.

Original languageEnglish
Pages (from-to)462-468
Number of pages7
JournalPresence: Teleoperators and Virtual Environments
Issue number4
Publication statusPublished - Aug 1999

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software


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